
These are arguably minor but they exist.įor those that aren’t interested in grinding the crafts and such themselves, crafting as a whole is still beneficial! This allows you to desynthesize things for materials to sell for those that are crafting, and so it adds new markets for everyone to participate in. These work in specific areas only, but will provide additional bonus stats as well as effects such as a percentage chance to negate damage, small amounts of rare drop rate or experience bonus, negating freeze effects, and more. Target farming specific locations can also be min-maxed thanks to Timed Abilities, which allow you to add an ability to a unit which does not replace any of the abilities already on the unit - it has its own slot. Currently unknown at the time of writing is if these techniques will be tradable or not as well. However, as grindy as the system can be, those that opt to make their way through that grind can offer their services to others to prevent them from needing to grind as much. This system provides users with new means of min-maxing gear and PAs, causing many to actually become usable and better with very few being arguably “optional.” This also allows people to make techniques more powerful through a rather grindy system. Crafting Services – Requesting and Running (#1200)Ĭrafting is a system that was introduced long before Episode 4, but NA is getting it in Episode 4.Areas of Relevance for Timed Abilities (#1006).Load Backup Data Drive & Running Services (#1004).Getting rid of the Customization on a Technique (#0907).Fast Paths for Unlocking Techniques (#0905).Translation Table for Cross-Referencing (#0902).Getting rid of a Photon Art Customization (#0804).Getting Better Rolled Photon Arts (#0803).



Note: codes such as “#9999” are provided so that you can Ctrl+F to a section of the guide easily.
